NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: Freedom Fighters bug whenever i use Fused World View mode :None everything get's wobbly

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Description

Describe the bug

So I wanted to use Fused World-View Mode: None in Freedom Fighters, but whenever there is a character on the screen, the world gets wobbly. P.S. The anticulling function actually started kind of working at this point in this game, but only in this mode.

How do you reproduce the bug?

Set the Fused World-View Mode to None

you have player model rendered all of the time so you don't need to do anything special you can check that this stops when there is no any NPC or player character in render by

Enabling Console in game

using command :
IP_DEBUG 1
R_Font_Size 3

Press Key to activate developer keys : \

and press: K
(to enable freecamera)

and rotate camera to any spot where no Human Character is rendered

What is the expected behavior?

Camera in the game should behave like in Fused World-View Mode : In View Transform

Version

dxvk-remix-604c037-593 bridge-remix-9750618-81

Logs

Freedom_d3d9.log
d3d9.log
NvRemixBridge.log

Crash dumps

NvRemixBridge.exe_20240718_212851.dmp
NvRemixBridge.exe_20240719_012920.dmp

Media

https://github.com/user-attachments/assets/758fe52f-dd09-4d4f-bb6d-9299f07f595d

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the attached Freedom_d3d9.log, d3d9.log, and NvRemixBridge.log, comparing runs in Fused World-View Mode: None with and without a human character visible. Use the attached media and crash dumps alongside the reproduction steps, including IP_DEBUG 1 and freecamera mode. Done means the camera no longer wobbles in None mode and matches In View Transform behavior.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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