NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Toolkit feature]: Stage Light View Radius

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Description

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What is the context of the feature/improvement?

I think for the Remix Toolkit, in the "Asset Replacements" tab, in the Stage View area under the "Remix" drop down, I think it'd be useful to add the options of a "Stage light view distance" Or a "Stage Light Draw Distance" that we can scale to assist in viewing only a certain radius of Stage Lights present in the scene, specific to where we are in a scene.
Screenshot 2024-06-18 003436

Please describe the feature/improvement?

This would be an additional Remix view option to help the modder see what stage lights are present, specific to a distance they specify. If they keep the value low, they'll only be able to see the stage lights closest to them - making it easier to modify the lights in a small area, without the fear of modifying lights that could be off in the distance. In my screenshots, all of the stage lights are present in this very large map. It's difficult to know if I'm selecting a light that's in the room, or across the map. ,

What would be your solution? (optional)

I would make a slider that would only show the stage lights present at a certain value, relative to where the modder is at with their camera as they move around the stage viewer. Moving around will make lights appear/disappear in the stage viewer.
Screenshot 2024-06-18 003847

Version

2024.3.1

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