NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime]: Most captured textures export in the "Pixel Format" GLI1 for no reason

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#544 3 comments 0 reactions 1 assignee View on GitHub

@nv-ajaus is already working on this.

Since Jul 24, 2024.

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Description

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Describe the bug

Most textures when captured by remix export using the "Pixel Format" GLI1, which makes them unusable in ALL software, except Remix (You can't even use the PBR Generator on them in Remix). I have only observed this on Sonic Adventure DX (CD), and while I am using a mod loader, it is certainly not the cause because even without it, this still happens. Strangely, some textures do export in the pixel format "DX10", with no known cause or reason.

Attached are textures, one have the DX10 format and the other GLI1

How do you reproduce the bug?

Capture Scene
Try and find broken textures by trying to use them for anything

What is the expected behavior?

The files should not be in the "Pixel Format" GLI1

Version

2024.3.1

Logs

kit_20240616_215224.log
No idea if that's useful, but that's my latest log

Media

DDS.zip

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