NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: Game geometry begins to "deteriorate" over time when anti culling is enabled (Sonic Adventure DX 2004 CD)

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bug jira runtime
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Description

Describe the bug

When anti culling enabled hub worlds, and levels have strange glitches and it gets worse over time, the images will explain better
anticulling2
anticulling1

How do you reproduce the bug?

Enable anti-culling
Spin the camera around for 10 seconds

What is the expected behavior?

Anti-culling should not do that

Version

0.5.1

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test entry point is named. Reproduce on RTX Remix 0.5.1 with Sonic Adventure DX 2004 CD by enabling anti-culling and spinning the camera for 10 seconds, then compare the geometry over time. Done means hub worlds and levels no longer develop progressively worsening geometry glitches.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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