NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Bug]: Game geometry begins to "deteriorate" over time when anti culling is enabled (Sonic Adventure DX 2004 CD)
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Description
Describe the bug
When anti culling enabled hub worlds, and levels have strange glitches and it gets worse over time, the images will explain better
How do you reproduce the bug?
Enable anti-culling
Spin the camera around for 10 seconds
What is the expected behavior?
Anti-culling should not do that
Version
0.5.1
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test entry point is named. Reproduce on RTX Remix 0.5.1 with Sonic Adventure DX 2004 CD by enabling anti-culling and spinning the camera for 10 seconds, then compare the geometry over time. Done means hub worlds and levels no longer develop progressively worsening geometry glitches.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100