NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Toolkit feature]: Enhanced Skybox Support
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Description
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What is the context of the feature/improvement?
Many games do not have properly functioning skies or skyboxes, and the current best workaround appears to be anchoring a large sphere to a prop, marking it as a sky element, then going from there. This is a major hassle and isn't ideal.
Please describe the feature/improvement?
This would allow for easy configuration and addition of skyboxes in games that have been Remixed.
What would be your solution? (optional)
I propose the following:
- Ability to add a skybox to a world without manually adding and modifying a mesh
- Size control for said skybox
- An artificial sun and moon that act as light sources
- Ideally with custom textures that can be specified
- The ability to control rotation speed and axis of the sun/moon and skybox separately
- Ideally, also a basic cloud system. essentially these would act as layers on top of each other
Version
2024.3.1
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