NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Toolkit feature]: Enhanced Skybox Support

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Description

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What is the context of the feature/improvement?

Many games do not have properly functioning skies or skyboxes, and the current best workaround appears to be anchoring a large sphere to a prop, marking it as a sky element, then going from there. This is a major hassle and isn't ideal.

Please describe the feature/improvement?

This would allow for easy configuration and addition of skyboxes in games that have been Remixed.

What would be your solution? (optional)

I propose the following:

  • Ability to add a skybox to a world without manually adding and modifying a mesh
    • Size control for said skybox
  • An artificial sun and moon that act as light sources
    • Ideally with custom textures that can be specified
  • The ability to control rotation speed and axis of the sun/moon and skybox separately
    • Ideally, also a basic cloud system. essentially these would act as layers on top of each other
Version

2024.3.1

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