NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Toolkit bug]: Inverted normal maps on ingested references not working properly

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bug hdremix jira runtime
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Description

Describe the bug

Basically if you create an object with normals facing inward, and do not tag it as double sided, you would expect the object to render only at the angle you can see the interior from. Picture is the actual result of what's happening. It still appears solid no matter what.

image
image

How do you reproduce the bug?

Here are two files, one FBX, one USDA already ingested by remix, that have been confirmed to work on someone else's remix. Just put them in, and you should see one of them be see through from an angle.

https://cdn.discordapp.com/attachments/1028444668918235197/1243845965757026334/one_sided_test.fbx?ex=6656e9d3&is=66559853&hm=4a1b1de1d9d6fd5bdd2a181a198ac92c716d6cd5752f897925d26d2df62afce9&

https://cdn.discordapp.com/attachments/1028444668918235197/1243846239234031667/ingested_one_sided_test.zip?ex=6656ea14&is=66559894&hm=1b5a45a5e1d9541192afad430fbd261e748711e2a6bca6d2b324900c92efbdc5&

What is the expected behavior?

Created an object with normals facing inward, and it not marked as single sided, should produce invisible materials from the outside except for areas where you can see the interior for the model

image

Version

2024.3.1

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