NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: Emissive Mask Maps work in Remix editor, but not in-game (Sonic Adventure DX 2004)

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bug jira runtime
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Description

Describe the bug

I am able to set an emissive mask map for emissive textures in the Remix editor, but when in-game, it acts as if there is no emissive mask map applied

Images
EMMbug

image

How do you reproduce the bug?

Give a texture an emissive mask map in Remix, then save.
Load up the game/where you set the texture
see that the emissive mask map is not there/doesn't work

What is the expected behavior?

The emissive mask map should appear in-game as it does in Remix

Version

0.5.1

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in RTX Remix 0.5.1: assign an emissive mask map in the Remix editor, save, and load Sonic Adventure DX 2004. Compare the editor result with the in-game result and trace the saved mask through the runtime. Done means the mask appears in-game as it does in the editor; no source file or test is named.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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