NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Bug]: Emissive Mask Maps work in Remix editor, but not in-game (Sonic Adventure DX 2004)
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Description
Describe the bug
I am able to set an emissive mask map for emissive textures in the Remix editor, but when in-game, it acts as if there is no emissive mask map applied
Images
How do you reproduce the bug?
Give a texture an emissive mask map in Remix, then save.
Load up the game/where you set the texture
see that the emissive mask map is not there/doesn't work
What is the expected behavior?
The emissive mask map should appear in-game as it does in Remix
Version
0.5.1
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in RTX Remix 0.5.1: assign an emissive mask map in the Remix editor, save, and load Sonic Adventure DX 2004. Compare the editor result with the in-game result and trace the saved mask through the runtime. Done means the mask appears in-game as it does in the editor; no source file or test is named.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100