NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
anticulling doesn't hide enhanced mesh correctly in Mafia
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Description
Describe the bug
https://youtu.be/G8qJnolPmBM
when I look at the place where the car was with enhanced mesh, I see a ghost of the mesh until I look at the pivot point of model, anticulling ignores the fact that I'm looking at part of the model
anticulling settings
How do you reproduce the bug?
Start the game, launch description and any logs here
Replace car mesh
Turn camera away from the car
Drive the car to another position
Look where the car was when you turned the camera away
See a ghost car
What is the expected behavior?
anticulling works correctly when I use the original mesh, that is, if I look where the car was without enhanced mesh, then I can see the shadow like at 0:37 , but I can’t see ghost of car
Version
remix-0.5.0+9ea66073 (this bug was on all versions of the remix with anticulling)
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the reproduction steps in this issue and use the launch description and logs linked in issue #446. Compare anticulling behavior for the original and enhanced car meshes, then verify that looking at the car's former position shows no ghost mesh while the expected shadow remains.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100