NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime bug]: Bully: Scholarship Edition - Vertex precision issues
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Description
Describe the bug
- Synopsis: Bully SE (Steam) suffers from severe vertex precision issues and models as well as environments are heavily distorted. This behavior is consistent with some other late RenderWare titles.
- DXVK-Remix 441 (anything later is currently broken, see #461)
- Bridge-Remix 1163038 (Build 65)
- GPU: Geforce RTX 3080
- Driver: Nvidia Studio 536.67
- Game Build: Steam
Attach files!
bully-config.zip
This zip includes SilentPatch, a conf file, and instructions for removing normal maps and other shader effects from the game for Remix compatibillity.
To Reproduce
Steps to reproduce the behavior:
- Go to 'Story' and load into or start a new game
- Walk around the environment
- Vertex precision issues will cause the player models to deform
- When rotating the camera, the world will deform as well
Screenshots
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the distortion in Bully: Scholarship Edition's Story mode using the attached bully-config.zip and the listed DXVK-Remix and Bridge-Remix builds. Compare the behavior while moving and rotating the camera; done means the player models and environment no longer deform from vertex precision issues.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100