NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime bug]: Bully: Scholarship Edition - Vertex precision issues

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Description

Describe the bug

  • Synopsis: Bully SE (Steam) suffers from severe vertex precision issues and models as well as environments are heavily distorted. This behavior is consistent with some other late RenderWare titles.
  • DXVK-Remix 441 (anything later is currently broken, see #461)
  • Bridge-Remix 1163038 (Build 65)
  • GPU: Geforce RTX 3080
  • Driver: Nvidia Studio 536.67
  • Game Build: Steam

Attach files!
bully-config.zip
This zip includes SilentPatch, a conf file, and instructions for removing normal maps and other shader effects from the game for Remix compatibillity.

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'Story' and load into or start a new game
  2. Walk around the environment
  3. Vertex precision issues will cause the player models to deform
  4. When rotating the camera, the world will deform as well

Screenshots
Bully_iYKlo3tj30

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the distortion in Bully: Scholarship Edition's Story mode using the attached bully-config.zip and the listed DXVK-Remix and Bridge-Remix builds. Compare the behavior while moving and rotating the camera; done means the player models and environment no longer deform from vertex precision issues.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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