NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime bug]: Condemned: Criminal Origins shadowmapping issues

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Description

Describe the bug

  • Synopsis: Condemned: Criminal Origins has rendering issues in which lighting effects are misread and create visual artifacts overlaid on top of textures.
  • Remix version: RTX Remix 0.5.0 Release
  • GPU: RTX 3080
  • Driver: Nvidia Studio 536.67
  • Game build: Steam

Attach files!
CondemnedRTXConfig.zip
This zip contains config files, logs, and save data.

To Reproduce
Steps to reproduce the behavior:

  1. Set up Condemned: Criminal Origins for Remix
  2. Either begin a new game or use the included save file to skip the intro cutscenes
  3. Walls and floors will feature various graphical artifacts

Screenshots
Condemned_nmhdhfh3Qf

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing Condemned: Criminal Origins with RTX Remix 0.5.0, using the attached CondemnedRTXConfig.zip and its save data to skip the intro. Review the included config files and logs while checking the reported wall and floor artifacts. Done means identifying and resolving the shadowmapping-related visual artifacts and verifying the affected surfaces render correctly.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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