NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug] Sonic Riders: In-game character models have misaligned limbs, hair, etc.

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Description

Describe the bug

  • Character models in-game have severely misaligned parts, such as limbs, shoes, hair etc.
  • 0.4.1
  • RTX 3060
  • 551.52
  • 1.0.0.0 (it’s from Sega PC Collection 2009)

Attach files!
SonicRiders RTXRemixLogsbugreport.zip

To Reproduce
Steps to reproduce the behavior:

  1. Select any mode and map
  2. Select character that you wish to play as (Tails is the easiest to see the bug on)
  3. See error
  4. (bonus) See the misaligned parts in-game during the race

Expected behavior

  • The in-game character models are supposed to have their parts, limbs, hair etc. aligned correctly with their bodies.

Screenshots

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SonicRiders_wide_1920x1080_5a7fc8o8nQ
SonicRiders_wide_1920x1080_DLR04TYEZT
SonicRiders_wide_1920x1080_meFcXWCXhJ
SonicRiders_wide_1920x1080_JXofo7jKEb
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Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file, test, or entry point is named. Reproduce with Sonic Riders 1.0.0.0 by selecting Tails and a race, then inspect the attached logs and screenshots while tracing the runtime's handling of character model parts. Done means limbs, hair, shoes, and other parts remain aligned with their bodies in menus and races.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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