NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Toolkit feature]: Option to set Up-axis for capture layers and 3D asset layers.

Open
#339 3 comments 0 reactions 1 assignee View on GitHub

@po-trottier is already working on this.

Since Jan 25, 2024.

feature jira toolkit
Dominant language
No language data
Stars
1.7k
Forks
99
PR merge metrics
No merged PRs in 30d

Description

Contact Details (Optional)

No response

What is the context of the feature/improvement?

When importing 3D assets, sometimes whole scenes, it would be great with an option to set the Up axis for sublayers, .usd models or capturelayers.

Please describe the feature/improvement?

Right now we need to open the stuff in Composer, set the Up-axis there, and then re-import it into Kit. Would love the ability to do this directly in Kit.

What would be your solution? (optional)

...

Version

2024.1.1

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.