NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Toolkit feature]: Post processing volumes and increased post process support.

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#305 4 comments 2 reactions 1 assignee View on GitHub

@nvdamien is already working on this.

Since Jan 20, 2024.

feature jira runtime toolkit
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Description

Contact Details (Optional)

Traggey@gmail.com

What is the context of the feature/improvement?

...Hard to push scenes to that final level of polish.

Please describe the feature/improvement?

...Moving forward I'd love to see more support for post processing, using external tools for it is not only cumbersome but makes for a messy setup for modders and end users alike and provides only game-global post processes.

I'd love to see expanded functionality for Depth of Field, Convolution bloom, Film grain, vignetting and tonemapping
as well as a way to create post-process volumes inside the toolkit so that one can decide where exactly in the games these effects should take place, settings could also be applied to specific cameras.

What would be your solution? (optional)

...Expand post process functionality and move it towards per-volume and camera based settings instead of project wide.

Version

202x.x.x

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