NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Feature Request] Hex Tiling to reduce tiling patterns
Nobody has claimed this yet.
- Dominant language
- No language data
- Stars
- 1.7k
- Forks
- 99
- PR merge metrics
- No merged PRs in 30d
Description
This (https://github.com/mmikk/hextile-demo) was originally posted by Mark on the Discord server. Implementing this feature would help break up clear tiling patterns, as shown in their demo:
This would be extremely helpful for Remix projects. Please look at the discussion on Discord regarding it for more information
This is tangentially related to a previous feature request. A combination of the two features would allow for a lot of versatility.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the linked hextile-demo and the referenced Discord discussion, then compare the scope with issue #229. The issue does not identify implementation files, entry points, tests, or a detailed acceptance criterion; completion would require agreeing on the hex-tiling behavior and how it reduces visible tiling patterns.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100