NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Feature Request] Hex Tiling to reduce tiling patterns

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#301 4 comments 5 reactions 0 assignees View on GitHub

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Description

This (https://github.com/mmikk/hextile-demo) was originally posted by Mark on the Discord server. Implementing this feature would help break up clear tiling patterns, as shown in their demo:
colorhextiling

This would be extremely helpful for Remix projects. Please look at the discussion on Discord regarding it for more information

This is tangentially related to a previous feature request. A combination of the two features would allow for a lot of versatility.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the linked hextile-demo and the referenced Discord discussion, then compare the scope with issue #229. The issue does not identify implementation files, entry points, tests, or a detailed acceptance criterion; completion would require agreeing on the hex-tiling behavior and how it reduces visible tiling patterns.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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