NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
Silent Hill 2: Enhanced Edition - Interacting with objects and entering certain dialogues and cutscenes causes materials to render full white
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Description
Describe the bug
- When interacting with certain objects or dialogue windows, the game appears to lose its ability to display textures and instead turns into a still path traced, but fully white material rendered scene.
I originally thought this had something to do with some UI texture not being marked correctly, but after having gone over the textures several times that doesn't seem to be the case, could potentially be some shader thing happening here?
- Issue is present in all versions of remix
- Logs, I'm submitting the log files here.
SH2_WhiteMaterialLogs.zip
To Reproduce
Steps to reproduce the behavior:
- Set the game and Enhanced Edition up by following my guide - https://docs.google.com/document/d/1hayGXNlAJZWOp2ivV8otdSMP23pbXk7DL-pfLq5ZJjU
- Start the game and skip the opening cinematics
- Walk out of the bathroom and skip yet another cinematic. ( Observe that this issue happens for a second at the start of this cutscene )
- Walk to the car parked near the bathroom and pick up the map, observe how game turns fully white rendered for a few seconds as you interact with the map.
- Once you've picked up the map, run as far to the right of the level as possible out onto the road, when reaching the invisible wall on the road, observe that a text interaction shows up and once again the screen turns white, this time it doesn't go away after a short period, but stays until you close out of the dialogue interaction.
Expected behavior
- The game rendering normally during these interactions
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by following the linked Enhanced Edition setup guide and reproducing the white-material failure during the map interaction and dialogue interaction. Inspect SH2_WhiteMaterialLogs.zip alongside the reproduction steps; done means the game renders normally during these interactions instead of showing a fully white scene.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100