NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

Silent Hill 2: Enhanced Edition - The games original distance based fog does not appear

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Description

Describe the bug

  • The games original distance based fog isn’t being picked up at all by remix, this essentially breaks the entire game as it’s built to function around those exact cutoff distances, these distances also change during gameplay depending on the scenes, so a hard set forced value via remix won’t work either, needs to be able to detect original distance fog. The remapping options in remix also do not seem to have any effect.

  • Issue is present in every version of remix.

image

To Reproduce
Steps to reproduce the behavior:

  • Set the game and Enhanced Edition up by following my guide - https://docs.google.com/document/d/1hayGXNlAJZWOp2ivV8otdSMP23pbXk7DL-pfLq5ZJjU
  • Start the game and skip the opening cinematics
  • Walk out of the bathroom and skip yet another cinematic
  • Walk to the car parked near the bathroom and pick up the map
  • Walk far to the left until you reach a white van and a staircase
  • Walk down this staircase
  • Once in this forest path area, fog should be present but is not, observe the lack of distance based fog (NOT particle fog) and how clear the level loading in in front of you becomes.

Expected behavior

  • The distance based fog being visible.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by following the linked setup guide and reproducing the forest-path scenario after skipping the specified cinematics. Compare the missing distance-based fog with the expected behavior, keeping particle fog separate; done means the game's changing original fog distances are detected and the fog appears correctly rather than being replaced by a fixed value.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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