NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

Silent Hill 2: Enhanced Edition - World Scale settings do not go low enough.

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Description

Describe the bug

  • The slider for handling game world scale changes currently only goes down to a min value of 0.01, however Silent Hill 2 needs to go lower than that, with the default rendering the player character is over a kilometer large.

Below is a capture from the starting bathroom scene in Silent Hill 2 done at 0.01 scale, imported into 3D's Max and placed alongside a 1 X 1 meter cube, as you can see the environment is still far too large, this is causing issues with lighting the environment and importing real world scaled meshes.

image

  • Issue is present in all versions of remix

To Reproduce
Steps to reproduce the behavior:

Expected behavior

  • Ability for the slider to go below 0.01 in order to scale things down to a proper size.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at the developer menu's world scale slider and trace where its minimum value is defined. Reproduce the Silent Hill 2 bathroom case at 0.01, then verify that the control accepts a lower value and scales the captured environment to a usable size.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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