NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

Metin 2 - Terrain textures "drifting" around camera view

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Description

Describe the bug

  • Terrain textures "drifting" based on camera view when enabling Runtime Terrain Baking and categorizing all terrain textures beforehand
  • dxvk-remix-458b010-347-release
  • bridge-remix-1126a3c-40-release
  • RTX 3090
  • 546.31
  • Metin 2 private server build "InsomniaMT2" - Download/Registration available here https://glowny.insomniamt2.pl/ (using a translator should help)

Attach files!

To Reproduce
Steps to reproduce the behavior:

  1. Download the game client from a hosting of choice https://glowny.insomniamt2.pl/download
  2. Register a game account on https://glowny.insomniamt2.pl/account/register
  3. Launch _Autopatcher_InsomniaMT2.exe to patch the game first
  4. Install RTX Remix
  5. Open InsomniaMT2.exe to launch the game
  6. Upon launching the game, you will have to mark some textures as UI in order to see anything
  7. Enter your account credentials to login, create a character (Stwórz Postać) and enter the game (Wybierz Postać button or Enter key)
  8. Straight after loading into the game, press TAB to bring up a teleportation menu and choose "Poczekalnia Dungeonów" level, it is the smallest map in the game and consists of 1 "map chunk" so it is easy to categorize all the needed textures (the game assigns a lightmap texture and other textures responsible for terrain blending per "map chunk")
  9. Make necesarry Game Setup steps (Categorize sky, UI and most importantly, terrain textures)
  10. In Parameter Tuning, make sure to have Scene Z-Up enabled
  11. Enable Runtime Terrain Baking, move the camera (R key zooms in, F key zooms out, Right Mouse Button to rotate the view)

Expected behavior

  • Textures staying in place despite various camera angles (rasterized video for reference below)

Screenshots
Video of the mentioned issue on RTX Remix
Rasterized/Vanilla game

Here could be some useful informations about how the terrain is handled ingame

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in Metin 2 with Runtime Terrain Baking and Scene Z-Up enabled, then review NvRemixBridge.log, d3d9.log, InsomniaMT2_d3d9.log, and rtx.conf.txt. Compare the camera movement against the linked rasterized reference; done means terrain textures remain fixed despite changing camera angles.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
38/100

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