NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
Metin 2 - Terrain textures "drifting" around camera view
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Description
Describe the bug
- Terrain textures "drifting" based on camera view when enabling Runtime Terrain Baking and categorizing all terrain textures beforehand
- dxvk-remix-458b010-347-release
- bridge-remix-1126a3c-40-release
- RTX 3090
- 546.31
- Metin 2 private server build "InsomniaMT2" - Download/Registration available here https://glowny.insomniamt2.pl/ (using a translator should help)
Attach files!
To Reproduce
Steps to reproduce the behavior:
- Download the game client from a hosting of choice https://glowny.insomniamt2.pl/download
- Register a game account on https://glowny.insomniamt2.pl/account/register
- Launch _Autopatcher_InsomniaMT2.exe to patch the game first
- Install RTX Remix
- Open InsomniaMT2.exe to launch the game
- Upon launching the game, you will have to mark some textures as UI in order to see anything
- Enter your account credentials to login, create a character (Stwórz Postać) and enter the game (Wybierz Postać button or Enter key)
- Straight after loading into the game, press TAB to bring up a teleportation menu and choose "Poczekalnia Dungeonów" level, it is the smallest map in the game and consists of 1 "map chunk" so it is easy to categorize all the needed textures (the game assigns a lightmap texture and other textures responsible for terrain blending per "map chunk")
- Make necesarry Game Setup steps (Categorize sky, UI and most importantly, terrain textures)
- In Parameter Tuning, make sure to have Scene Z-Up enabled
- Enable Runtime Terrain Baking, move the camera (R key zooms in, F key zooms out, Right Mouse Button to rotate the view)
Expected behavior
- Textures staying in place despite various camera angles (rasterized video for reference below)
Screenshots
Video of the mentioned issue on RTX Remix
Rasterized/Vanilla game
Here could be some useful informations about how the terrain is handled ingame
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in Metin 2 with Runtime Terrain Baking and Scene Z-Up enabled, then review NvRemixBridge.log, d3d9.log, InsomniaMT2_d3d9.log, and rtx.conf.txt. Compare the camera movement against the linked rasterized reference; done means terrain textures remain fixed despite changing camera angles.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 38/100