NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

Setting to allow specific draw calls to be excluded from the vertex color strength property

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Description

Add a way to disable vertex color on most draw calls (to get rid of baked lighting), while preserving it on specific draw calls.
For example:
image
In this screenshot, the vertex color strength parameter is set to 0
image
And in this screenshot, the vertex color strength is set to 1.
This causes the lights on the building in the distance, and the neon lights under the car to be colored as intended, but it also introduces baked lighting on other objects (notice how the road and the surroundings are warmer in color). This is undesirable since all the lighting is now realtime.

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  3. Fork the repository and make your change on a branch.
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Research direction

The issue names no files, tests, or entry points. Start by locating the vertex color strength setting and the draw-call handling it affects, then determine how per-draw-call exclusions would be represented. Done means most draw calls can ignore vertex color while selected calls retain it without introducing baked lighting elsewhere.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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