NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

Remix Denoiser is unstable in BeamNG.drive

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Description

Describe the bug

  • When the denoiser is enabled in BeamNG.drive, it introduces major visual artifacts and performance issues
  • dxvk-remix-717c1d2-278-debugoptimized
  • bridge-remix-0903dd0-33-debugoptimized
  • RTX 3090
  • 537.42
  • BeamNG.drive (Steam) Beta build 0.4.0.6-dx9
  • Note: Remix is installed straight to the 64 bit build, no bridge

Attach files!
BeamNG.drive.x64_d3d9.log
rtx.conf.txt

To Reproduce
Steps to reproduce the behavior:

  1. Download BeamNG.drive beta build 0.4.0.6 through Steam
  2. Load the game
  3. Select Cliffs or Gridmap
  4. Toggle denoiser on/off to observe issue

Expected behavior

  • The denoiser should be stable and clean up the image, not introduce further artifacts

API Trace

Screenshots
Video Denoiser Example
Screen Space Motion Vectors

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in BeamNG.drive beta build 0.4.0.6 with the denoiser toggled on and off, then inspect BeamNG.drive.x64_d3d9.log, rtx.conf.txt, and the supplied API trace. Done means identifying the cause of the visual artifacts and performance regression and confirming stable denoiser output in the Cliffs or Gridmap levels.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
38/100

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