NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Feature Suggestion] Have the .MDL files located in the .trex folder so mod files can reference it
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Description
At the moment, MDL files only appear in the captures folder when we make a capture, so we have to copy somewhere else, while maybe using another version of remix/dxvk that wouldn't generate those same MDL files.
Would be nice if we had global, Remix's version specific MDL files inside a standard .trex subfolder so all our mod files could reference them, so if the user updates the runtime, all the mod files will be referencing the new MDL files.
This should also help in creating some Omniverse tooling without having to open a file import dialog only for the user to specify its MDL's location.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating where RTX Remix places MDL files during capture and how .trex folders and mod-file references are handled. Check whether runtime-version-specific paths or Omniverse import tooling already define a suitable location. Done means MDL files are available in a standard .trex subfolder, references continue working after runtime updates, and the relevant tooling can find them without a manual path dialog.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100