NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Feature] Add toggle to run replacement meshes through the vertex shader of the original draw calls

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Description

I'm not quite sure how to describe this, Mark suggested it to be added in the context of Barnyard's light placement issues (#181). This should theoretically fix lighting placement. Refer to this discussion for more details: https://discord.com/channels/1028444667789967381/1106420949257044061/1135991594823209030

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the context in issue #181 and the linked Discord discussion. The issue does not name files, entry points, or tests, and the intended toggle behavior and completion criteria are not specified; clarify those details before attempting implementation.

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Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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