NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Feature] Add toggle to run replacement meshes through the vertex shader of the original draw calls
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Description
I'm not quite sure how to describe this, Mark suggested it to be added in the context of Barnyard's light placement issues (#181). This should theoretically fix lighting placement. Refer to this discussion for more details: https://discord.com/channels/1028444667789967381/1106420949257044061/1135991594823209030
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the context in issue #181 and the linked Discord discussion. The issue does not name files, entry points, or tests, and the intended toggle behavior and completion criteria are not specified; clarify those details before attempting implementation.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100