NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Feature] Use Nearest Neighbor scaling for small textures in Remix UI

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#190 2 comments 1 reaction 0 assignees View on GitHub

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feature runtime triage
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Description

Describe the issue
Currently small textures in the Remix UI are almost impossible to make out due to the current scaling method. For example, the textures on the right:
image

This is a small request, but it'd make selecting textures in older games much easier

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Remix UI code responsible for displaying and scaling texture previews; no file or test is identified in the issue. Compare the current rendering of small textures with nearest-neighbor scaling, and consider the work complete when those textures are easier to distinguish while selecting them in older games.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, frontend
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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