NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Feature] Use Nearest Neighbor scaling for small textures in Remix UI
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Description
Describe the issue
Currently small textures in the Remix UI are almost impossible to make out due to the current scaling method. For example, the textures on the right:
This is a small request, but it'd make selecting textures in older games much easier
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Remix UI code responsible for displaying and scaling texture previews; no file or test is identified in the issue. Compare the current rendering of small textures with nearest-neighbor scaling, and consider the work complete when those textures are easier to distinguish while selecting them in older games.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, frontend
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100