NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
Replacement issues in Shader-heavy games
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Description
This entire thread relates to these 3 games:
- Barnyard
- Skyrim
- Fallout: New Vegas
First Issue
When adding lights to meshes (following the proper steps), the lights "float" and are attached to the player camera or mesh instead. The lights then follow the player/camera until it's culled from being out of range. Examples:
https://cdn.discordapp.com/attachments/1097563444137427056/1113721450982023228/Skyrim_2023-06-01_02-50-43.mp4
https://cdn.discordapp.com/attachments/1097563444137427056/1113723027667025980/Elder_Scrolls_V_Skyrim_2023.06.01_-_02.56.48.04.mp4
Second issue
In Skyrim specifically, captured meshes are actually stacked on top of each other, losing their original positions. This occurs with multiple objects, although there's no consistency to which ones it occurs with. The main object types this happens with are light sources though (torches, chandeliers, etc.). Examples here:
https://cdn.discordapp.com/attachments/1097563444137427056/1113364221187608688/image.png
https://cdn.discordapp.com/attachments/1097563444137427056/1113364136865304666/image.png
https://cdn.discordapp.com/attachments/1097563444137427056/1113706823984369684/image.png
New 3rd Issue
Mesh replacements do not work properly. They behave similarly to light additions, where they're attached either to the player, or the player camera. See this comment: https://github.com/NVIDIAGameWorks/rtx-remix/issues/181#issuecomment-1613669477
- Remix build: d8bf66a (and many earlier ones)
- Bridge build: bf0984b
- 3070 ti
- 531.29 and 535.98
- Barnyard: Retail
- Skyrim: Steam
- Fallout NV: Steam
Attach logs!
Logs produce nothing helpful here
To Reproduce
Steps to reproduce the behavior:
First Issue
- Add a light to a mesh as you normally would (https://discord.com/channels/1028444667789967381/1096847508002590760/1096847729788977183)
- Load in-game
- Observe the issue
Second Issue
- Load Skyrim with this conf file: https://cdn.discordapp.com/attachments/1097563444137427056/1113888845298143322/rtx.conf
- Make a capture of the Sleeping Giant Inn
- Look at the captured torches on the wall
Third Issue
- Replace a mesh per Mark's newest tutorial in one of the specified games: https://discord.com/channels/1028444667789967381/1096847508002590760/1123306156773879928
- Observe end result. The mesh should be anchored either to the player position, or the player camera
Expected behavior
- The light should remain attached to the mesh. This is not the case, as it follows the player mesh or camera.
- Meshes should not be stacked, and should appear in their original positions
- Meshes should remain in their designated locations
Additional Files
Skyrim mod.usda with light sources: mod.usda.txt
Note: Updated with the mesh issue
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the three reported behaviors in Barnyard, Skyrim, or Fallout: New Vegas using the linked rtx.conf and the supplied mod.usda.txt, following each set of reproduction steps. Compare the captured lights and mesh replacements with their expected world positions, and consider the reported Remix and Bridge builds; done means all three remain attached to their designated locations without stacking.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100