NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Bug]: GI Shifting in colour with NRC
Nobody has claimed this yet.
- Dominant language
- No language data
- Stars
- 1.7k
- Forks
- 99
- PR merge metrics
- No merged PRs in 30d
Description
Describe the bug
A bug happened where when using NRC if the room has very simple geometry with solid colour walls, the GI seems to shift in colour, possibly triggered by lighting changes from what the camera can see.
Encountered this while running gmod-rtx with the "Squid Game Full Facility | Games, corridors, basements, lobby & More" map
This doesn't seem to be a gmod RTX only issue since i encountered it in two other games a year or two back.
With cod-2 using remix entering a dim house only lit by outside and some lamps causes GI to shift colour depending on where im going.
With portal-rtx i remember when the energy ball exploded the entire scene gi shifted through the colour spectrum for 2-3 seconds before settling back to darkness.
How do you reproduce the bug?
reproducing seems to be inconsistent but the best idea i have is test it would be to find a very simple empty room with a blank colour (smth like beige or white) and have a moving light source, or just something that causes quick lighting changes in general
What is the expected behavior?
The runtime should have the GI's colour remain accurate to importance sampled
Version
The gmod-rtx runtime being used is based on dxvk-remix commit 6d75248
Logs
Crash dumps
No response
Media
https://github.com/user-attachments/assets/39ee9acb-6574-462d-b8d5-71e6bf5f0e09
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing nrc_session_log.txt, remix-dxvk.log, and the attached media, then try to reproduce the issue in a simple room with solid-colour walls and changing lighting while using NRC. Done means the GI colour remains accurate and stable instead of shifting during lighting or camera changes.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100