NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Feature]: Multiple Render Targets Handling for Splitscreen

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feature runtime triage
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Description

What is the context of the feature/improvement?

by default rtx remix selects render target 0, in games with splitscreen multiplayer, or any kind of splitscreen, the runtime only shows one render target, ending on an non-functional splitscreen

Please describe the feature/improvement?

handling many render targets

What would be your solution? (optional)

No response

Version

remix-main+2d38193a

Media

No response

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are identified in the issue. Start by locating where the runtime selects render target 0 and trace how render targets are handled for splitscreen. Done should mean that multiple render targets are handled so splitscreen rendering is functional.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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