NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Feature]: Multiple Render Targets Handling for Splitscreen
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Description
What is the context of the feature/improvement?
by default rtx remix selects render target 0, in games with splitscreen multiplayer, or any kind of splitscreen, the runtime only shows one render target, ending on an non-functional splitscreen
Please describe the feature/improvement?
handling many render targets
What would be your solution? (optional)
No response
Version
remix-main+2d38193a
Media
No response
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are identified in the issue. Start by locating where the runtime selects render target 0 and trace how render targets are handled for splitscreen. Done should mean that multiple render targets are handled so splitscreen rendering is functional.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100