NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: In Bloodlines, After Cutscenes, parts of the player are left behind.

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bug jira runtime
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Description

Describe the bug

In Bloodlines, parts of the players face/head/eyes are left behind after a cutscene completes. Sometimes these elements disappear instantly, other times they persist for a while.

This was accidentally fixed for a limited time during the process of fixing [(https://github.com/NVIDIAGameWorks/rtx-remix/issues/869)]
However the fix for this portion of the bug reverted soon after and the faces and eyes went back to persisting beyond cutscenes.

How do you reproduce the bug?

Load up the Bloodlines RTX Mod.
In the main menu, open the console and type: sm_asylum_1

Go into the level and speak with Jeanette. After the conversation a cutscene will play.
After the cutscene the camera will go back to the players view. For a period of time after the cutscene the player will be able to see their own geo, often their eyes, teeth, face etc.

Image Image
What is the expected behavior?

The runtime should clean up that geo immediately.

Version

remix-main+39108c6f (latest pull?)

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Media

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Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue in the Bloodlines RTX Mod by loading sm_asylum_1, speaking with Jeanette, and observing the player view after the cutscene. Review the related issue #869 for the temporary fix and compare the post-cutscene behavior. Done means the player’s face, eyes, teeth, and other geo are cleaned up immediately after the cutscene.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

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