NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Toolkit feature]: Light Gizmo Scale / Visualization issue in NFS Carbon and other titles
@nxkb is already working on this.
Since Mar 14, 2026.
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Description
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What is the context of the feature/improvement?
I've noticed that the light visualizations are way to large when working with Need for Speed Carbon https://github.com/xoxor4d/nfsc-rtx/releases). Scene scale seems to not affect the size of the visualizations (what does?). 1 unit seems to be 1 meter in this game if I'm not mistaken
Trying to use the translation guizmo becomes very hard as the light vis gets in the way when hovered:
The prior point is also applying to other titles. It's hard to hit the translation arrows when the vis is active. Portal 2:
Please describe the feature/improvement?
- A setting (saved) that disables interaction with the yellow light guizmo would help me personally because I never actually use the light guizmo, at least not for sphere lights. I do like to use it for rect / cylinder lights. Maybe put that cross above the light .. or add a dropdown with slider settings? similar to this?
- A setting to manually set the scale for light guizmos if it cant easily be fixed
What would be your solution? (optional)
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