NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: Blurry textures when Sampler Feedback is Enabled

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bug runtime triage
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Description

Describe the bug

In Star Trek Bridge Commander when sampler feedback is enabled (default) it can result in blurry (emissive?) textures for some objects. Disabling improves texture quality significantly.

How do you reproduce the bug?

Sampler Feedback (default) Results in blurry low quality textures on some objects.
Turn off sampler feedback and textures looks crisp.

What is the expected behavior?

The runtime shouldn't degrade texture quality by having sampler feedback enabled.

Version

1.3.6+

Logs

bridge64.log
remix-dxvk.log
bridge32.log
dxwrapper-stbc.log

Crash dumps

No response

Media

Check out the starbase windows
Sampler feedback ON default setting with remixImage

Sampler feedback OFFImage

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by comparing the attached bridge64.log, remix-dxvk.log, bridge32.log, and dxwrapper-stbc.log for Star Trek Bridge Commander with sampler feedback enabled versus disabled. Confirm the blurry-texture behavior and identify the runtime path involved; done means sampler feedback no longer reduces texture quality while remaining enabled by default.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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