Need a warp.mesh_query_ray_all similar to omni-physx-graph/scenequeryraycastall
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feature request
spatial acceleration
- Dominant language
- Python
- Stars
- 7.1k
- Forks
- 624
- Avg merge
- 3d 17h
- Merged PRs (30d)
- 5
Description
I want to generate pixel-level annotation of occlusions and having a CUDA-optimized generalization of warp.mesh_query_ray() - potentially mesh_query_ray_allhits() - that reports all ray hits with a list of identifiers would be perfect!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the existing warp.mesh_query_ray() entry point and compare the requested behavior with omni-physx-graph/scenequeryraycastall. Define how an all-hit query should return ray-hit identifiers for pixel-level occlusion annotations, then confirm the CUDA-optimized behavior and completion criteria with the project maintainers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100