NVIDIA / NVIDIA/warp

Need a warp.mesh_query_ray_all similar to omni-physx-graph/scenequeryraycastall

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feature request spatial acceleration
Dominant language
Python
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Forks
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Avg merge
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Merged PRs (30d)
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Description

I want to generate pixel-level annotation of occlusions and having a CUDA-optimized generalization of warp.mesh_query_ray() - potentially mesh_query_ray_allhits() - that reports all ray hits with a list of identifiers would be perfect!

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Research direction

Start with the existing warp.mesh_query_ray() entry point and compare the requested behavior with omni-physx-graph/scenequeryraycastall. Define how an all-hit query should return ray-hit identifiers for pixel-level occlusion annotations, then confirm the CUDA-optimized behavior and completion criteria with the project maintainers.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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