NVIDIA / NVIDIA/nvidia-settings

blendAfterWarp = True has no effect

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Dominant language
C
Stars
345
Forks
92
PR merge metrics
No merged PRs in 30d

Description

I've been successfully implementing the code of nv-control-warpblend.c in my three projector flight simulator display on a curved screen. However, the blending should be done in display and not texture coordinates.

For me the blendAfterWarp argument in XNVCTRLSetScanoutIntensity has no effect. Also in the sample code of this github repo. The blending always occurs in Texture coordinates before warping.

Any chance of verifying this?
Small hint: I am using a regular GTX (not Quadro) card, but warping works like a charm. So thanks so much for providing this interface, it is so much more efficient than all the commercial warping solutions!!!

OS: Ubuntu 22.04

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Research direction

Start with nv-control-warpblend.c and the XNVCTRLSetScanoutIntensity entry point, then reproduce the sample behavior on the reported Ubuntu 22.04 GTX setup. Compare the output with blendAfterWarp enabled and disabled; done means confirming whether the argument changes blending coordinates or documenting the driver/interface limitation.

Written by the indexing model from the issue text.

Assessment

Tech stack
c, ubuntu
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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