NVIDIA / NVIDIA/cuvs

[QST] seamless execution between CPU and GPU, both for vector index building and search tasks in Rust

Open
#500 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

question
Dominant language
Cuda
Stars
854
Forks
236
Avg merge
3d 3h
Merged PRs (30d)
62

Description

From my understanding, it is possible to utilize either CPU or GPU for vector index building and search with the C++ API. On Medium https://medium.com/rapids-ai/rapids-24-08-better-scalability-performance-and-cpu-gpu-interoperability-f88086386da6, there was mention that this will be extended to C and Python in the future. Will this also be extended to Rust?

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the existing C++ API and the current Rust-facing surface for vector index building and search. Compare CPU and GPU support for both tasks, using the linked Medium article for context. Done means establishing whether Rust support is planned or defining the scope needed to provide seamless CPU/GPU execution.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, rust
Domain
machine-learning, search
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.