NVIDIA / NVIDIA/cuvs

[FEA] Bloom filtering primitive

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feature request
Dominant language
Cuda
Stars
854
Forks
236
Avg merge
3d 3h
Merged PRs (30d)
62

Description

As our filtering capability continues to grow in importance, we're being asked for optimized filtering primtives. Bloom filtering is an important and general primitive and we should have an efficient implementation in cuVS.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by surveying cuVS's existing filtering primitives and repository structure, then clarify the Bloom-filter API and efficiency criteria with maintainers. Done means an efficient Bloom filtering primitive is implemented in cuVS.

Written by the indexing model from the issue text.

Assessment

Domain
search
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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