NVIDIA / NVIDIA/cutlass

[QST] Is it possible to have smaller tile shapes such as 128 x 16 for nvfp4 gemms?

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? - Needs Triage inactive-30d inactive-90d question
Dominant language
C++
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Description

What is your question?

I'm building a software especially opting for low latency that contains several fp4 gemms.

Unlike normal gemms, fp4 gemms with microscaling types appear to have some limits on their tile shape. How can I get over this limitation?

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Research direction

The issue names no files, tests, or entry points. Start by investigating CUTLASS's NVFP4 GEMM tile-shape constraints and how microscaling types impose them. Determine whether a 128 x 16 tile is supported or what limitation prevents it, and make the supported behavior or required change clear.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
35/100

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