NVIDIA / NVIDIA/cutlass

[QST] [CuTeDSL] Object aliasing breaks inside `cutlass.range`

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Description

What is your question?

Hi, I noticed that when using dynamic range, object aliasing seems to break if inplace operations are performed. Is this expected?

Sample code:

import cutlass
import cutlass.cute as cute

@cute.jit
def f():
    state0 = cutlass.pipeline.make_pipeline_state(cutlass.pipeline.PipelineUserType.Producer, stages=2)
    state1 = state0
    print(state1 is state0)
    state0.advance()
    print(state1 is state0)  # -> True
    state0.advance()
    print(state1 is state0)  # -> True
    state0.advance()
    print(state1 is state0)  # -> True

    for i in cutlass.range_constexpr(3):
        state0.advance()
        print(state1 is state0)  # --> True
    print(state1 is state0)  # --> True

    print("--- Here! ---")
    for i in cutlass.range(3):
        state0.advance()
        print(state1 is state0)  # --> False!
    print(state1 is state0)  # --> False!
f()

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Run the supplied Python sample with CuTeDSL and compare the aliasing behavior of cutlass.range_constexpr with cutlass.range. Trace the dynamic-range handling and determine whether preserving object aliasing is expected; done means the behavior is clarified and, if it is a bug, covered by an appropriate regression test.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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