NVIDIA / NVIDIA/cutlass

[QST]The Persistent Tile Scheduler in CUTLASS?

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? - Needs Triage inactive-30d inactive-90d question
Dominant language
C++
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Description

Could you please explain how the persistent tile scheduler in CUTLASS works? Does it mean that a single CTA continuously processes multiple blocks, or is the work of different kernels assigned to a single CTA?

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Research direction

Search the CUTLASS repository for the persistent tile scheduler and read the relevant documentation or implementation entry points. Clarify whether one CTA processes multiple blocks over time or whether work from different kernels is assigned to it, and document the resulting explanation.

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Assessment

Tech stack
cpp
Domain
documentation
Issue type
Documentation
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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