NVIDIA / NVIDIA/cutlass

[QST]Why we have two consumer in WASP?

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? - Needs Triage inactive-30d inactive-90d question
Dominant language
C++
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Description

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with include/cutlass/gemm/collective/sm90_mma_tma_gmma_ss_warpspecialized.hpp at line 73 and inspect the two consumers mentioned in the question. Trace their roles in the WASP flow and consult nearby comments or related implementation before determining why both are present. Done means providing a clear rationale for the two-consumer design, ideally with supporting documentation or references.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
performance
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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