[FEA]: Random Number Generation
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- Dominant language
- Python
- Stars
- 2.2k
- Forks
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- PR merge metrics
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Description
Is this a new feature, an improvement, or a change to existing functionality?
New Feature
How would you describe the priority of this feature request?
Critical (currently preventing usage)
Please provide a clear description of problem this feature solves
I searched in the documentation for random number generation functions but have not found any so far.
As a reference, see Triton's API: https://triton-lang.org/main/python-api/triton.language.html#random-number-generation
Feature Description
One usage example is to create noise shaped with the size of the tiles. E.g for gumbel-max sampling.
Describe your ideal solution
The Triton API is a good starting point.
Describe any alternatives you have considered
No response
Additional context
No response
Contributing Guidelines
- I agree to follow cuTile Python's contributing guidelines
- I have searched the open feature requests and have found no duplicates for this feature request
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No repository files, tests, or entry points are named in the issue. Start by reviewing the Triton random-number-generation API linked in the request and the cuTile Python public API to determine the supported interface and tile-shape semantics. Done means cuTile exposes random generation suitable for noise shaped to tile sizes, with documented behavior and tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- backend-api-design
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100