NVIDIA / NVIDIA/cuda-samples

Bad access mask

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#89 3 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
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Description

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First steps

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Research direction

Inspect Samples/simpleVulkanMMAP/VulkanBaseApp.cpp around line 1461, then compare the access mask with the linked Vulkan VkExportSemaphoreWin32HandleInfoKHR specification and referenced NVIDIA sample. Done means the sample uses the appropriate mask rather than DXGI flags and remains valid for its Vulkan semaphore export path.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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