NVIDIA / NVIDIA/cuCollections

[FEA] New probing scheme concept

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type: feature request
Dominant language
Cuda
Stars
667
Forks
120
Avg merge
7d 5h
Merged PRs (30d)
4

Description

Part of #110 (Refactor of open address data structures)

Development branch: NVIDIA/cuCollections/refactor

Synopsis

Given a key k, a probing sequence provides a sequence of N potentially non-contiguous locations (or values) [i0, i1, i2, ... iN, EMPTY_SENTINEL] where if k exists it is present in [i0, iN].

TODOs
  • Implement classes cuco::probing_schemes::linear_probing and cuco::probing_schemes::double_hashing
  • Provide an option for windowed, i.e., vectorized probing via customization point object
  • Enable cooperative probing
Backlog
  • Use C++20-style ranges with sentinels
References

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the refactor development branch and the existing cuco::probing_schemes::linear_probing and double_hashing classes. Review the linked Godbolt examples for the ProbingScheme, Storage, probe iterator, and equality-wrapper concepts, then investigate the unchecked windowed probing customization point and the C++20-style ranges backlog. Done means the selected probing-scheme concepts and requested option are defined consistently with the refactor.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
backend
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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