NVIDIA / NVIDIA/cuCascade

Add the ability for a memory space to have more than one allocator.

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Dominant language
C++
Stars
59
Forks
35
Avg merge
17h 38m
Merged PRs (30d)
3

Description

  1. We want memory spaces to be able to register different allocators.
  2. We want to make sure those allocators are fully pluggable by the users from the outside, preferably by just passing in a memory resource.
  3. We want to have a way for accessing those allocators. Still debating how this looks.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names memory spaces, allocators, and memory resources but no files, tests, or entry points. First locate the existing memory-space and allocator APIs, then clarify how multiple allocators are registered, exposed, and supplied by users; the work is done when that interface and its expected behavior are agreed and covered by tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
backend
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
30/100

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