[FEA]: BlockRunLengthEncode
- Dominant language
- C++
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Description
### Is this a duplicate?
- [x] I confirmed there appear to be no [duplicate issues](https://github.com/NVIDIA/cccl/issues) for this request and that I agree to the [Code of Conduct](CODE_OF_CONDUCT.md)
### Area
CUB
### Is your feature request related to a problem? Please describe.
Hi, I've got a few applications that would benefit from the ability to do Block-level run length encoding. It looks like CUB already supports run length decoding, but the inverse is also frequently useful!
### Describe the solution you'd like
A new capability, BlockRunLengthEncode with analogous interface to the existing BlockRunLengthDecode.
### Describe alternatives you've considered
Currently, I've been mixing several of the existing block level primitives (sort + discontinuity + scan) to implement this encoding, but it's unclear to me if this is a performant option.
### Additional context
_No response_
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