NVIDIA / NVIDIA/cccl

Check for issues with -0 / +0 stable_sort issues

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good first issue thrust
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Description

PR NVIDIA/cub#218 fixes this CUB's radix sort. We should:

- [ ] Check whether Thrust's other backends handle this case correctly.
- [ ] Provide a guarantee of this in the stable_sort documentation.
- [ ] Add regression tests to enforce this on all backends.

Contributor guide

Open the contributing guide

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