NVIDIA / NVIDIA/cccl

[FEA]: Multi-dimensional TMA exposure

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libcu++
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C++
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Description

There are a lot of extra, esoteric features in TMA that may not make sense for general CUDA C++ exposure. We will need to evaluate what we do and do not think is worth exposing.

- [ ] Define MVP feature set
- [ ] Design exposure for TMA descriptor
- [ ] "Simple" 2D/3D exposure
- [x] #6172

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