[FEA]: Optimize `cub::DeviceSelect::Flagged`
- Dominant language
- C++
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Description
### Is this a duplicate?
- [X] I confirmed there appear to be no [duplicate issues](https://github.com/NVIDIA/cccl/issues) for this request and that I agree to the [Code of Conduct](CODE_OF_CONDUCT.md)
### Area
CUB
### Is your feature request related to a problem? Please describe.
CUB Select currently has a common implementation for flagged and if variants. The implementation unconditionally loads items and then applies a predicate or loads flags. This approach could be improved for the case of the flagged variant.
### Describe the solution you'd like
If all flags (of a warp, for example) are not set, we could skip loading the items. Results described in this [paper](https://link.springer.com/chapter/10.1007/978-3-031-12597-3_12) rely on this optimization and illustrate significant speedups compared to CUB.
### Describe alternatives you've considered
_No response_
### Additional context
_No response_
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