NVIDIA / NVIDIA/cccl

migrate the thrust algorithms to `cuda::std` with using declarations in `::thrust`

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C++
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Description

- [ ] `adjacent_difference`
- [ ] `advance`
- [ ] `binary_search`
- [ ] `copy`
- [ ] `count`
- [ ] `distance`
- [ ] `equal`
- [ ] `fill`
- [ ] `find`
- [ ] `for_each`
- [ ] `generate`
- [ ] `includes`
- [ ] `inner_product`
- [ ] `is_sorted`
- [ ] `merge`
- [ ] `mismatch`
- [ ] `random`
- [ ] `reduce`
- [ ] `remove`
- [ ] `replace`
- [ ] `reverse`
- [ ] `inclusive_scan`
- [ ] `exclusive_scan`
- [ ] `set_difference`
- [ ] `set_intersection`
- [ ] `set_symmetric_difference`
- [ ] `set_union`
- [ ] `shuffle`
- [ ] `sort`
- [ ] `transform`
- [ ] `transform_inclusive_scan`
- [ ] `transform_exclusive_scan`
- [ ] `transform_reduce`
- [ ] `uninitialized_copy`
- [ ] `uninitialized_fill`
- [ ] `unique`

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