NVIDIA / NVIDIA/cccl

[DOC]: Add CUB examples utilizing multi-dimensional thread blocks

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Description

### Is this a duplicate?

- [X] I confirmed there appear to be no [duplicate issues](https://github.com/NVIDIA/cccl/issues) for this bug and that I agree to the [Code of Conduct](CODE_OF_CONDUCT.md)

### Is this for new documentation, or an update to existing docs?

Update

### Describe the incorrect/future/missing documentation

Applying CUB block algorithms in multi-dimensional thread blocks is a constant source of confusion for our users. Most of our examples illustrate usage of block-level algorithms in a single-dimensional thread blocks. As discussed in https://github.com/NVIDIA/cccl/discussions/1653, we should extend our documentation with examples of multi-dimensional cases:
### Tasks
- [ ] block adjacent difference
- [ ] block discontinuity
- [ ] block exchange
- [ ] block histogram
- [ ] block load
- [ ] block merge sort
- [ ] block radix sort
- [ ] block reduce
- [ ] block rld
- [ ] block scan
- [ ] block shuffle
- [ ] block store

### If this is a correction, please provide a link to the incorrect documentation. If this is a new documentation request, please link to where you have looked.

_No response_

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