NVIDIA / NVIDIA/cccl

[FEA]: Optimize `fill` algorithm for `mdspan`

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Dominant language
C++
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Forks
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Merged PRs (30d)
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Description

This issue can be closed by optimizing `fill` for `mdspan` for different layouts and accessors.

Contributor guide

Open the contributing guide

Research direction

Start at the existing fill algorithm for mdspan and trace how layouts and accessors are represented. Identify the relevant performance tests or benchmarks before changing anything; done means fill is optimized for the stated layout and accessor combinations while preserving its behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
performance
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
42/100

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