NVIDIA / NVIDIA/VisRTX

Implement KHR_AREA_LIGHTS extension

Open
#39 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
280
Forks
46
Avg merge
10h 11m
Merged PRs (30d)
2

Description

The KHR_AREA_LIGHTS extension has two parameters very useful for VTK:

  1. radius for point lights to produce soft shadows
  2. visible to show/hide any light source

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the implementation and extension entry points for KHR_AREA_LIGHTS in VisRTX, then trace how light parameters are represented and passed to the OptiX and OpenGL-backed paths. Implement support for point-light radius and the visible flag, and verify that radius affects soft shadows while visible controls whether any light source is shown.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.