NVIDIA / NVIDIA/VisRTX

Support ray map camera for custom primary visibility

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Dominant language
C++
Stars
280
Forks
46
Avg merge
10h 11m
Merged PRs (30d)
2

Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named in the issue. Start by locating the camera and custom primary-visibility code in this C++ OptiX + GL ANARI implementation, then define the expected ray-map behavior and a test before implementing it.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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