Support ray map camera for custom primary visibility
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 280
- Forks
- 46
- Avg merge
- 10h 11m
- Merged PRs (30d)
- 2
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named in the issue. Start by locating the camera and custom primary-visibility code in this C++ OptiX + GL ANARI implementation, then define the expected ray-map behavior and a test before implementing it.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100